Jump
Lesson 3 of 20 in Coddy's Unity Game: Sky Lanes course.
Next the runner jumps. A CharacterController has no gravity of its own: your script keeps a vertical speed and moves by it every frame.
Gravity changes that speed every frame. When the runner stands on the ground (controller.isGrounded), keep a small downward speed of -2 so it stays pressed onto the road:
if (controller.isGrounded && fallSpeed < 0f) fallSpeed = -2f;
fallSpeed += gravity * Time.deltaTime;To reach a height h under gravity g, a jump starts with the speed Mathf.Sqrt(h * -2f * g). With a jump height of 1.6 and a strong gravity of -40 the runner jumps high and comes down fast, which suits a game where things come at you:
bool jump = Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.Space);
if (jump && controller.isGrounded)
{
fallSpeed = Mathf.Sqrt(jumpHeight * -2f * gravity);
}The move now has a y part too: fallSpeed * Time.deltaTime.
Challenge
Easy- Add
public float jumpHeight = 1.6f;,public float gravity = -40f;andprivate float fallSpeed;toRunner. - After the lane keys, read the jump keys (W, Up, Space) and jump only when
controller.isGrounded. - Before
targetX, add the two gravity lines above. - Make the move
new Vector3(x - transform.position.x, fallSpeed * Time.deltaTime, 0f).
Try it yourself
using UnityEngine;
public class Runner : MonoBehaviour
{
public float laneWidth = 2.5f;
public float laneSpeed = 16f;
public int lane;
private CharacterController controller;
void Start()
{
controller = GetComponent<CharacterController>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.LeftArrow)) lane = Mathf.Max(-1, lane - 1);
if (Input.GetKeyDown(KeyCode.D) || Input.GetKeyDown(KeyCode.RightArrow)) lane = Mathf.Min(1, lane + 1);
float targetX = lane * laneWidth;
float x = Mathf.MoveTowards(transform.position.x, targetX, laneSpeed * Time.deltaTime);
Vector3 move = new Vector3(x - transform.position.x, 0f, 0f);
controller.Move(move);
}
}
All lessons in Unity Game: Sky Lanes
Practice on your own: Unity playground