Jump, Slide or Dodge
Lesson 10 of 20 in Coddy's Unity Game: Sky Lanes course.
One kind of obstacle is one answer: jump. Three kinds ask three questions:
a red barrier on the road, y 0.5: jump it; a yellow bar hanging at y 1.95: slide under it; a purple wall, y 1.5 and three units tall: change lanes.
Two small methods turn a kind number into a prefab and a height:
GameObject Obstacle(int kind)
{
if (kind == 0) return barrierPrefab;
if (kind == 1) return barPrefab;
return wallPrefab;
}Challenge
Easy- Add
barPrefabandwallPrefabtoRoad. - Write
Obstacle(kind)as above, andHeight(kind): 0.5 for kind 0, 1.95 for kind 1, 1.5 for the wall. - In
Fill, pickint kind = Random.Range(0, 3);and placeObstacle(kind)atHeight(kind).
Try it yourself
using UnityEngine;
public class Runner : MonoBehaviour
{
public float laneWidth = 2.5f;
public float laneSpeed = 16f;
public float jumpHeight = 1.6f;
public float gravity = -40f;
public float slideTime = 0.7f;
public int lane;
private CharacterController controller;
private float fallSpeed;
private float slide;
void Start()
{
controller = GetComponent<CharacterController>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.LeftArrow)) lane = Mathf.Max(-1, lane - 1);
if (Input.GetKeyDown(KeyCode.D) || Input.GetKeyDown(KeyCode.RightArrow)) lane = Mathf.Min(1, lane + 1);
bool jump = Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.Space);
if (jump && controller.isGrounded)
{
fallSpeed = Mathf.Sqrt(jumpHeight * -2f * gravity);
StopSlide();
}
if ((Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.DownArrow)) && controller.isGrounded)
{
slide = slideTime;
Resize(0.5f);
}
if (slide > 0f)
{
slide -= Time.deltaTime;
if (slide <= 0f) StopSlide();
}
if (controller.isGrounded && fallSpeed < 0f) fallSpeed = -2f;
fallSpeed += gravity * Time.deltaTime;
float targetX = lane * laneWidth;
float x = Mathf.MoveTowards(transform.position.x, targetX, laneSpeed * Time.deltaTime);
Vector3 move = new Vector3(x - transform.position.x, fallSpeed * Time.deltaTime, 0f);
controller.Move(move);
}
void StopSlide()
{
if (transform.localScale.y < 1f) Resize(1f);
slide = 0f;
}
void Resize(float height)
{
controller.enabled = false;
transform.position += Vector3.up * (height - transform.localScale.y);
transform.localScale = new Vector3(1f, height, 1f);
controller.enabled = true;
}
}
All lessons in Unity Game: Sky Lanes
Practice on your own: Unity playground