Drag the Crate
Part of the The Game Loop section of Coddy's Pygame journey. Lesson 16 of 32.
A drag takes three events. The button goes down on the crate (MOUSEBUTTONDOWN), the pointer moves (MOUSEMOTION, many times), and the button comes up (MOUSEBUTTONUP). A variable remembers whether a drag is going on in between:
elif event.type == pygame.MOUSEBUTTONDOWN:
if crate.collidepoint(event.pos):
dragging = True
elif event.type == pygame.MOUSEBUTTONUP:
dragging = False
elif event.type == pygame.MOUSEMOTION and dragging:
crate.move_ip(event.rel)A MOUSEMOTION event's event.rel is how far the pointer moved since the last one, as (x, y). crate.move_ip(event.rel) moves the crate by the same amount, so the spot you grabbed stays under the pointer.
The crate is drawn after the gem, so it can hide it. A press on the crate must then not collect the gem under it: test the crate first, and the gem with elif, so only one of them takes the press.
Challenge
Medium- Before the loop, make
crate = pygame.Rect(40, 230, 60, 60)anddragging = False. - On
MOUSEBUTTONDOWN, setdragging = Truewhen the press is on the crate; otherwise (elif) test the gem as before. - Set
dragging = FalseonMOUSEBUTTONUP. OnMOUSEMOTIONwhile dragging, move the crate byevent.rel. - After the gem's outline, draw the crate in brown
(150, 100, 50), with a(110, 70, 35)edge 3 pixels wide.
Try it yourself
import random
import pygame
pygame.init()
screen = pygame.display.set_mode((480, 360))
pygame.display.set_caption("Gem Hunt")
clock = pygame.time.Clock()
gem = pygame.Rect(225, 165, 30, 30)
score = 0
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
if gem.collidepoint(event.pos):
score += 1
gem.x = random.randint(15, 435)
gem.y = random.randint(55, 315)
screen.fill((30, 30, 46))
gem_points = [gem.midtop, gem.midright, gem.midbottom, gem.midleft]
pygame.draw.polygon(screen, (80, 220, 255), gem_points)
if gem.collidepoint(pygame.mouse.get_pos()):
pygame.draw.rect(screen, (255, 196, 0), gem.inflate(10, 10), 2)
for i in range(score):
pygame.draw.rect(screen, (240, 110, 180), (10 + 10 * i, 14, 8, 8))
mouse_x, mouse_y = pygame.mouse.get_pos()
pygame.draw.circle(screen, (240, 240, 240), (mouse_x, mouse_y), 10, 2)
pygame.display.flip()
clock.tick(60)
pygame.quit()
All lessons in The Game Loop
Practice on your own: Pygame playground