Wrap Around the Screen
Part of the The Game Loop section of Coddy's Pygame journey. Lesson 22 of 32.
In many space games, a ship or a rock that leaves one side of the screen comes back on the other. This is wrapping. The rock here drifts up and to the right, and after a few seconds it is gone for good.
Test each edge after moving. The rock's radius is 20, so let it get fully out of sight before it jumps: past 480 + 20 on the right, it comes back at -20, out of sight past the left edge, and slides in.
if pos.x > 500:
pos.x = -20
if pos.x < -20:
pos.x = 500The same goes for y with the height: past 380 at the bottom it comes back at -20, and above -20 it comes back at 380.
Only the position jumps. The velocity stays, so the rock keeps drifting the same way after it wraps.
Challenge
EasyAfter pos += vel * dt, wrap the rock:
- Above 500,
pos.xbecomes -20; below -20, it becomes 500. - Above 380,
pos.ybecomes -20; below -20, it becomes 380.
Try it yourself
import pygame
pygame.init()
screen = pygame.display.set_mode((480, 360))
pygame.display.set_caption("Drifting Rock")
clock = pygame.time.Clock()
pos = pygame.Vector2(240, 180)
vel = pygame.Vector2(120, -70)
dt = 0
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pos += vel * dt
screen.fill((20, 20, 34))
pygame.draw.circle(screen, (150, 150, 160), pos, 20)
pygame.display.flip()
dt = clock.tick(60) / 1000
pygame.quit()
This lesson includes a short quiz. Start the lesson to answer it and track your progress.
All lessons in The Game Loop
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