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Catch It

Part of the The King and the Pawn section of Coddy's Endgames journey. Lesson 16 of 26.

Inside the square the catch is arithmetic: walk toward the queening square, on the diagonal when you can, never sideways, and meet the pawn at the door. Every straight road works. Outside the square no road does - so the first step must take you in. Count once, then walk.

Try it yourselfBeginner
Position 1 of 6
WatchHis pawn runs. Your king is inside the square. Watch the catch.
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The starting position.
0 / 5
All 6 positions

All lessons in The King and the Pawn