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The Corner

Part of the The King and the Pawn section of Coddy's Endgames journey. Lesson 23 of 26.

A rook pawn breaks every rule of this section. The defending king needs only the corner: from there it cannot be driven out - the pawn arrives with check, or its own king blocks it, or it is stalemate. Against a rook pawn, run for the corner; with one, keep his king out. The corner is a fortress.

Try it yourselfBeginner
Position 1 of 7
WatchHis king is in the corner. Watch the win that is not there.
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The starting position.
0 / 5
All 7 positions

All lessons in The King and the Pawn