Draw the Square
Part of the The King and the Pawn section of Coddy's Endgames journey. Lesson 15 of 26.
Whether a running pawn is caught is decided by a picture, not by counting. Draw a square from the pawn to its queening rank, as wide as it is tall: a king inside it, or stepping into it, catches the pawn; a king outside never will. One glance. If the pawn is to move, draw it one rank further.