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Draw the Square

Part of the The King and the Pawn section of Coddy's Endgames journey. Lesson 15 of 26.

Whether a running pawn is caught is decided by a picture, not by counting. Draw a square from the pawn to its queening rank, as wide as it is tall: a king inside it, or stepping into it, catches the pawn; a king outside never will. One glance. If the pawn is to move, draw it one rank further.

Try it yourselfBeginner
Position 1 of 7
WatchThe square of the pawn on b5. His king stands outside it. Watch.
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The starting position.
0 / 5
All 7 positions

All lessons in The King and the Pawn