A Falling Block
Lesson 10 of 40 in Coddy's Make Games with Pygame course.
Something falling is something whose y grows every frame. Make the block a Rect too, and add to its y in each pass of the loop:
block = pygame.Rect(220, 0, 20, 20)
while running:
# events and keys
block.y += 3
# fill, drawAt 60 frames a second, 3 pixels a frame is 180 pixels a second. The window is 360 tall, so the block takes two seconds to reach the bottom.
The block keeps falling after it leaves the window. Nothing stops it yet; the next lesson brings it back.
Challenge
Easy- Below the basket, make
block = pygame.Rect(220, 0, 20, 20). - In the loop, after the basket moves, add 3 to
block.y. - Draw the block in red
(235, 80, 80)after the basket.
Try it yourself
import pygame
pygame.init()
screen = pygame.display.set_mode((480, 360))
pygame.display.set_caption("Catch the Blocks")
clock = pygame.time.Clock()
basket = pygame.Rect(200, 330, 80, 16)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
basket.x -= 8
if keys[pygame.K_RIGHT]:
basket.x += 8
basket.clamp_ip(screen.get_rect())
screen.fill((30, 30, 46))
pygame.draw.rect(screen, (80, 160, 255), basket)
pygame.display.flip()
clock.tick(60)
pygame.quit()
This lesson includes a short quiz. Start the lesson to answer it and track your progress.
All lessons in Make Games with Pygame
2Events and Collisions
The BasketA Falling BlockPractice on your own: Pygame playground