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Win or Lose

Lesson 15 of 41 in Coddy's Make Games with Pygame course.

A game ends. Here you lose when the lives reach 0 and win when the score reaches 10. While neither has happened, the game is on.

Put everything that moves under one condition, so it stops when the game ends:

if lives > 0 and score < 10:
    # keys, the basket, the block, catches and misses

Drawing stays outside that if: the screen still shows the last frame, and on top of it the result.

if lives == 0:
    message = font.render("Game over", True, (240, 240, 240))
    screen.blit(message, message.get_rect(center=(240, 160)))

message.get_rect(center=(240, 160)) is the Rect of the text picture placed with its middle at (240, 160). Blitting at a Rect uses its top left corner, so the text is centred.

challenge icon

Challenge

Medium

End the game with a win or a loss.

  1. Indent everything that moves (the keys, the basket, the block, catches and misses) under if lives > 0 and score < 10:.
  2. After the score and lives, show Game over when lives == 0, or You win! when score == 10, centred at (240, 160).

Press Play and miss three blocks: Game over shows and the game stops. Then Check.

Try it yourself

import random
import pygame

pygame.init()
screen = pygame.display.set_mode((480, 360))
pygame.display.set_caption("Catch the Blocks")
clock = pygame.time.Clock()
font = pygame.font.Font(None, 32)

basket = pygame.Rect(200, 330, 80, 16)
block = pygame.Rect(220, 0, 20, 20)
score = 0
lives = 3

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    keys = pygame.key.get_pressed()
    if keys[pygame.K_LEFT]:
        basket.x -= 8
    if keys[pygame.K_RIGHT]:
        basket.x += 8
    basket.clamp_ip(screen.get_rect())

    block.y += 3
    if block.top > 360:
        block.y = -20
        block.x = random.randint(0, 460)
        lives -= 1
    if block.colliderect(basket):
        block.y = -20
        block.x = random.randint(0, 460)
        score += 1

    screen.fill((30, 30, 46))
    pygame.draw.rect(screen, (80, 160, 255), basket)
    pygame.draw.rect(screen, (235, 80, 80), block)
    score_text = font.render(f"Score: {score}", True, (240, 240, 240))
    screen.blit(score_text, (10, 10))
    lives_text = font.render(f"Lives: {lives}", True, (240, 240, 240))
    screen.blit(lives_text, (370, 10))
    pygame.display.flip()
    clock.tick(60)

pygame.quit()

All lessons in Make Games with Pygame

Practice on your own: Pygame playground