Hit the Paddle
Lesson 32 of 41 in Coddy's Make Games with Pygame course.
When the ball touches a paddle, it should head back the other way. ball.colliderect(right) tells you they touch.
Flipping the sign, vx = -vx, has a trap. If the ball is still inside the paddle on the next frame (it caught the paddle's end, or the paddle moved onto it), it flips again, and again: the ball shakes inside the paddle.
Set the direction instead of flipping it. abs(vx) is vx without its sign, so it is always positive:
if ball.colliderect(left):
vx = abs(vx)
if ball.colliderect(right):
vx = -abs(vx)Off the left paddle the ball always goes right, and off the right paddle always left, however many frames they touch.
Challenge
MediumBounce the ball off the paddles.
- After the wall bounce, when the ball collides with
left, setvx = abs(vx). - When it collides with
right, setvx = -abs(vx).
Press Play and catch the ball with the right paddle: it bounces back. Then Check.
Try it yourself
import pygame
pygame.init()
screen = pygame.display.set_mode((600, 400))
pygame.display.set_caption("Pong")
clock = pygame.time.Clock()
ball = pygame.Rect(293, 193, 14, 14)
vx, vy = 5, 4
left = pygame.Rect(20, 160, 12, 80)
right = pygame.Rect(568, 160, 12, 80)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
left.y -= 6
if keys[pygame.K_s]:
left.y += 6
if keys[pygame.K_UP]:
right.y -= 6
if keys[pygame.K_DOWN]:
right.y += 6
left.clamp_ip(screen.get_rect())
right.clamp_ip(screen.get_rect())
ball.x += vx
ball.y += vy
if ball.top <= 0 or ball.bottom >= 400:
vy = -vy
screen.fill((30, 30, 46))
pygame.draw.rect(screen, (80, 160, 255), left)
pygame.draw.rect(screen, (235, 80, 80), right)
pygame.draw.rect(screen, (255, 196, 0), ball)
pygame.display.flip()
clock.tick(60)
pygame.quit()
All lessons in Make Games with Pygame
1The Game Loop
Open a WindowFill the Background4Two Players and a Ball
The BallBouncePractice on your own: Pygame playground