Back to the Middle
Lesson 33 of 41 in Coddy's Make Games with Pygame course.
When a player misses, the ball leaves the window on their side. Bring it back to the middle and send it toward the other side.
if ball.right < 0 or ball.left > 600:
ball.center = (300, 200)
vx = -vxball.right < 0 means the whole ball is past the left edge, and ball.left > 600 the whole ball past the right. Setting ball.center moves the Rect so its middle is at that point; its size stays the same.
The vx = -vx here is safe: the ball is in the middle, far from any paddle.
Challenge
EasyBring a missed ball back to the middle.
- When the whole ball is past the left or right edge, set its
centerto(300, 200). - Flip
vxthere too.
Press Play and miss the ball: it comes back and heads the other way. Then Check.
Try it yourself
import pygame
pygame.init()
screen = pygame.display.set_mode((600, 400))
pygame.display.set_caption("Pong")
clock = pygame.time.Clock()
ball = pygame.Rect(293, 193, 14, 14)
vx, vy = 5, 4
left = pygame.Rect(20, 160, 12, 80)
right = pygame.Rect(568, 160, 12, 80)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
left.y -= 6
if keys[pygame.K_s]:
left.y += 6
if keys[pygame.K_UP]:
right.y -= 6
if keys[pygame.K_DOWN]:
right.y += 6
left.clamp_ip(screen.get_rect())
right.clamp_ip(screen.get_rect())
ball.x += vx
ball.y += vy
if ball.top <= 0 or ball.bottom >= 400:
vy = -vy
if ball.colliderect(left):
vx = abs(vx)
if ball.colliderect(right):
vx = -abs(vx)
screen.fill((30, 30, 46))
pygame.draw.rect(screen, (80, 160, 255), left)
pygame.draw.rect(screen, (235, 80, 80), right)
pygame.draw.rect(screen, (255, 196, 0), ball)
pygame.display.flip()
clock.tick(60)
pygame.quit()
All lessons in Make Games with Pygame
1The Game Loop
Open a WindowFill the Background4Two Players and a Ball
The BallBouncePractice on your own: Pygame playground