A Full Sky
Part of the Python in a Game Window section of Coddy's Pygame journey. Lesson 32 of 32.
The game ends when the sky holds twenty stars. Two things change: clicks stop adding stars, and a message says so. Both read the same list:
if event.type == pygame.MOUSEBUTTONDOWN and len(stars) < 20:
stars.append(event.pos)if len(stars) == 20:
message = font.render("The sky is full!", True, (230, 230, 240))
screen.blit(message, message.get_rect(center=(320, 240)))message.get_rect(center=(320, 240)) is the rectangle of the text picture, placed with its middle at (320, 240). Blitting at it puts the text in the centre of the window, whatever its length.
Test == 20 here, not > 20: the limit stops the list at 20, so it never holds more.
With the sky full there is nothing left to do but look at it. Section 2 shows how to start a game over with a key, and how to end a game with a win or a loss.
Challenge
MediumFinish Night Sky:
- Append a star on a click only while
len(stars) < 20. - When
len(stars) == 20, showThe sky is full!in(230, 230, 240), centred at (320, 240).
Try it yourself
import random
import pygame
pygame.init()
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption("Night Sky")
clock = pygame.time.Clock()
# Set things up here, before the game loop.
stars = []
font = pygame.font.Font(None, 36)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.MOUSEBUTTONDOWN:
stars.append(event.pos)
# Change things here, once a frame.
screen.fill((20, 24, 48))
# Draw here, after the fill.
pygame.draw.circle(screen, (240, 230, 160), (560, 80), 40)
pygame.draw.rect(screen, (14, 16, 30), (0, 430, 640, 50))
for star in stars:
colour = (255, 255, 255)
if random.randint(1, 30) == 1:
colour = (110, 120, 170)
pygame.draw.circle(screen, colour, star, 3)
text = font.render(f"Stars: {len(stars)}/20", True, (230, 230, 240))
screen.blit(text, (20, 20))
pygame.display.flip()
clock.tick(60)
pygame.quit()
All lessons in Python in a Game Window
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