Whole and Half Numbers
Part of the Python in a Game Window section of Coddy's Pygame journey. Lesson 9 of 32.
Python has two kinds of number. An int is a whole number: 3, -40, 640. A float has a decimal point: 0.5, 2.0, 107.25.
One pixel a frame is 60 pixels a second. To move slower, add a float:
moon_x = moon_x + 0.5Now moon_x goes 100, 100.5, 101.0, 101.5. pygame draws at whole pixels, so the moon moves one pixel every second frame: a slow drift, 30 pixels a second.
An int plus a float gives a float, and a float always shows its decimal point, such as 101.0. int() turns a float into an int by dropping what is after the point:
int(101.5) # 101Challenge
MediumMake the moon drift slowly:
- In the change part, add
0.5tomoon_xon every frame. - Show the label as a whole number:
f"Moon x: {int(moon_x)}".
Try it yourself
import pygame
pygame.init()
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption("Night Sky")
clock = pygame.time.Clock()
# Set things up here, before the game loop.
moon_x = 100
moon_y = 200
font = pygame.font.Font(None, 36)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Change things here, once a frame.
screen.fill((20, 24, 48))
# Draw here, after the fill.
pygame.draw.circle(screen, (240, 230, 160), (moon_x, moon_y), 50)
text = font.render(f"Moon x: {moon_x}", True, (230, 230, 240))
screen.blit(text, (20, 20))
pygame.display.flip()
clock.tick(60)
pygame.quit()
This lesson includes a short quiz. Start the lesson to answer it and track your progress.
All lessons in Python in a Game Window
2Numbers and Variables
Name a ValueDo the MathsMove Every FrameWords on the ScreenWhole and Half NumbersPractice on your own: Pygame playground