A Loop in a Loop
Part of the Python in a Game Window section of Coddy's Pygame journey. Lesson 18 of 32.
A loop's body can hold another loop. The inner loop runs all the way through on each pass of the outer one:
for row in range(4):
for col in range(8):
x = 130 + col * 50
y = 210 + row * 60
pygame.draw.rect(screen, (255, 210, 90), (x, y, 20, 20))For row 0 the inner loop draws 8 windows along the top. Then row becomes 1 and the inner loop draws 8 more, 60 pixels lower. Four rows of eight make 32 windows. A grid always has this shape: one loop for the rows, one for the columns.
pygame.draw.rect(screen, colour, (x, y, width, height)) draws a filled rectangle with its top left corner at (x, y).
Mind the indents: the inner for is indented under the outer one, and its body is indented again, 8 spaces in from the outer loop.
Challenge
MediumLight up the whole building:
- Wrap the window loop in
for row in range(4):. - Set
y = 210 + row * 60, so the rows sit at y 210, 270, 330 and 390. - You get 32 windows: 4 rows of 8.
Try it yourself
import pygame
pygame.init()
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption("Night Sky")
clock = pygame.time.Clock()
# Set things up here, before the game loop.
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Change things here, once a frame.
screen.fill((20, 24, 48))
# Draw here, after the fill.
pygame.draw.rect(screen, (40, 44, 70), (100, 180, 440, 300))
for col in range(8):
x = 130 + col * 50
y = 210
pygame.draw.rect(screen, (255, 210, 90), (x, y, 20, 20))
pygame.display.flip()
clock.tick(60)
pygame.quit()
All lessons in Python in a Game Window
4Loops That Draw
Repeat with ForStart, Stop and StepUse the Loop VariableA Loop in a LoopCount with While2Numbers and Variables
Name a ValueDo the MathsMove Every FrameWords on the ScreenWhole and Half NumbersPractice on your own: Pygame playground