Elif and Else
Part of the Python in a Game Window section of Coddy's Pygame journey. Lesson 12 of 32.
else gives an if a second branch, for when the condition is false. elif, short for "else if", adds more conditions in between:
if moon_x < 200:
colour = (255, 170, 90)
elif moon_x < 440:
colour = (240, 230, 160)
else:
colour = (160, 190, 255)Python tests the conditions from the top, runs the first branch whose condition is true, and skips the rest. At x 100 the first two conditions are both true, but only the first branch runs. else has no condition: it runs when none above was true.
Separate ifs work differently: each one is tested. With three ifs, a moon at x 100 would turn orange, then the second would turn it yellow again.
Here colour is a variable that holds a tuple. Draw with it: pygame.draw.circle(screen, colour, (moon_x, moon_y), 50).
Challenge
MediumColour the moon by where it is. In the change part, after the keys:
- If
moon_x < 200, setcolourto orange(255, 170, 90). - Elif
moon_x < 440, set it to the usual(240, 230, 160). - Else set it to blue
(160, 190, 255). - Draw the moon with
colour.
Try it yourself
import pygame
pygame.init()
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption("Night Sky")
clock = pygame.time.Clock()
# Set things up here, before the game loop.
moon_x = 320
moon_y = 240
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Change things here, once a frame.
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
moon_x = moon_x - 4
if keys[pygame.K_RIGHT]:
moon_x = moon_x + 4
screen.fill((20, 24, 48))
# Draw here, after the fill.
pygame.draw.circle(screen, (240, 230, 160), (moon_x, moon_y), 50)
pygame.display.flip()
clock.tick(60)
pygame.quit()
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