Aim
Lesson 7 of 18 in Coddy's Roblox Game: Tower Defense course.
A tower guards the ground within its Range. Each tower runs its own loop in its own thread: find the nearest living enemy in range, and turn its Head to face it.
Finding the nearest is a classic loop: start with nothing and the range as the best distance, and keep any enemy closer than the best so far.
local best, bestDistance = nil, range
for _, enemy in enemies:GetChildren() do
-- closer than the best so far? keep it
end
return bestCFrame.lookAt(from, at) is a CFrame standing at from and looking at at, so this turns the head without moving it:
tower.Head.CFrame = CFrame.lookAt(tower.Head.Position, target.HumanoidRootPart.Position)A loop that runs forever must wait in every turn, or it freezes the game: wait 0.1 seconds whether or not it found a target.
Challenge
Medium- Write
nearestEnemy(position, range): the living enemy (it has aHumanoidRootPartandHealth > 0) nearest toposition, withinrange, or nil. - Write
runTower(tower): while the tower is in the game, find the nearest enemy to its head withinSettings.Towers[tower.Name].Range, turn the head to face it, andtask.wait(0.1). - Start it at the end of
placeTowerwithtask.spawn(runTower, tower).
Press Play, build an Archer by the start, and watch it track. Then Check.
Try it yourself
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local Settings = require(game.ReplicatedStorage.Settings)
local remotes = game.ReplicatedStorage.Remotes
local enemies = workspace.Enemies
local towers = workspace.Towers
print("The base can take " .. Settings.BaseHealth .. " hits")
-- The waypoints, in order (they are named 1, 2, 3...)
local waypoints = workspace.Path.Waypoints:GetChildren()
table.sort(waypoints, function(a, b)
return tonumber(a.Name) < tonumber(b.Name)
end)
-- The base's health, as an attribute of the workspace: every client can read it
workspace:SetAttribute("BaseHealth", Settings.BaseHealth)
-- Every player gets Money on the leaderboard
Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local money = Instance.new("IntValue")
money.Name = "Money"
money.Value = Settings.StartMoney
money.Parent = leaderstats
end)
-- An enemy reached the base
local function damageBase(amount)
local health = math.max(0, workspace:GetAttribute("BaseHealth") - amount)
workspace:SetAttribute("BaseHealth", health)
end
-- Walk an enemy along the path. MoveTo gives up after 8 seconds and says so
-- (MoveToFinished with false), so a slow enemy is sent again until it arrives.
local function walkPath(enemy)
local humanoid = enemy.Humanoid
for i = 2, #waypoints do
repeat
humanoid:MoveTo(waypoints[i].Position)
until humanoid.MoveToFinished:Wait() or not enemy.Parent
if not enemy.Parent then
return
end
end
-- it reached the base
damageBase(Settings.Enemies[enemy.Name].Damage)
enemy:Destroy()
end
-- A new enemy at the gate, walking the path
local function spawnEnemy(kind)
local enemy = ServerStorage.Enemies[kind]:Clone()
-- dropped in just above the first waypoint
enemy:PivotTo(waypoints[1].CFrame + Vector3.new(0, 5, 0))
local info = Settings.Enemies[kind]
enemy.Humanoid.MaxHealth = info.Health
enemy.Humanoid.Health = info.Health
enemy.Humanoid.WalkSpeed = info.Speed
enemy.Parent = enemies
task.spawn(walkPath, enemy)
return enemy
end
-- Build a tower on a pad
local function placeTower(pad, kind)
local tower = ServerStorage.Towers[kind]:Clone()
tower:PivotTo(pad.CFrame + Vector3.new(0, pad.Size.Y / 2 + 1, 0))
tower.Parent = towers
end
-- The client asks for a tower on a pad
remotes.Place.OnServerEvent:Connect(function(player, pad, kind)
placeTower(pad, kind)
end)
-- One wave: its enemies one by one, then wait until they are all gone
local function runWave(list)
for _, kind in list do
spawnEnemy(kind)
task.wait(Settings.SpawnGap)
end
while #enemies:GetChildren() > 0 do
task.wait(0.2)
end
end
-- The waves, each after a break
for i, list in Settings.Waves do
task.wait(Settings.WaveBreak)
runWave(list)
end
This lesson includes a short quiz. Start the lesson to answer it and track your progress.