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Data Structures and Algorithms in C#

C#'s generic collections already hold most of this path: Stack<T>, Queue<T>, Dictionary<TKey,TValue>, LinkedList<T> and SortedSet<T> are a stack, a queue, a hash table, a doubly linked list and a balanced search tree. Build each structure yourself in C#, then sort, recurse and search graphs with them, and finish on graded interview problems. Free, in your browser, with a certificate on most courses.

377 lessons228 challenges702 quiz questions

DSA in C#, step by step

38 courses377 lessons228 challenges702 quiz questions

Each step is a set of existing Coddy courses, and every Start button opens them in C#. The three courses not taught in C# yet are listed after the steps.

  1. 1
    Start this stepStartStack, queue, binary tree, hash table and linked list, each built from scratch in C# and then used to solve problems. After it, Stack<T>, Queue<T> and Dictionary<TKey,TValue> are structures you have written, and you know what each of their calls costs.Start
  2. 2
    Start this stepStartDoubly linked list, heaps and priority queues, tries, graphs and the self-balancing AVL tree. LinkedList<T> is the first of them, ready-made; after this step SortedSet<T> is a balanced tree you understand, red-black where yours is AVL, and a heap is something you can write on any .NET version.Start
  3. 3
    Start this stepStartBubble, selection, insertion, merge, quick, heap, counting and radix sort, written in C# and watched in the visualizer. Array.Sort and List<T>.Sort are an introsort, quicksort backed by heapsort and insertion sort, and unstable, while LINQ's OrderBy is stable; after this step you know why.Start
  4. 4
    Start this stepStartRecursion challenges in C#, graded by test cases like every lesson. In .NET a recursion that never reaches its base case ends in a StackOverflowException, which cannot be caught, so every recursive method needs its way out before it needs anything else. Dynamic programming and bit manipulation are listed after the steps, since they are taught in Python and C++.StartDedicated page
  5. 5
    Start this stepStartBreadth-first and depth-first search, Dijkstra, Bellman-Ford, topological sort, Kruskal and Prim in C#, on the graph you built in step two. Dijkstra needs a priority queue, and C# only gained one in .NET 6, so the heap from step two is the one to know.Start
  6. 6
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A variable is a named container that stores a value you can reference later in your program.

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Why learn DSA in C# on Coddy

  • Know what each collection costs. List<T> is a dynamic array, so Insert(0, x) shifts every element behind it; Dictionary<TKey,TValue> is a hash table, constant time on average and only as good as your keys' GetHashCode. Building the structures yourself is how those facts stop being trivia and start deciding which collection you pick.
  • The language of Unity and .NET. C# scripts Unity games, and a great deal of enterprise software runs on .NET; both lean on the same structures. A tile map is a graph, pathfinding is a graph search, and a turn order or an event schedule is a priority queue, so the algorithm and the codebase share a language.
  • Nearly the whole path in C#. Every data structure, sort, graph algorithm, recursion challenge and interview pack is taught in C#. Three are taught elsewhere and listed after the steps with a link to each: dynamic programming and the Python interview series in Python, and bit manipulation in C++. Bit manipulation is the easiest of the three to follow from C#, which writes C++'s bitwise operators with the same symbols.
  • Graded like an interview. Every lesson ends in a C# challenge checked by test cases, and when one fails, Bugsy reads your code and nudges you toward the fix without handing over the answer. A free certificate on most courses, each verifiable at its own URL.

Frequently asked questions about DSA in C#

Is C# good for data structures and algorithms?

Yes. It reads much like Java: types make every node, reference and generic parameter explicit, and System.Collections.Generic covers most of the structures on this path. Two habits are worth building early. LINQ is concise, but every OrderBy is a sort and every Where a loop, so it hides the costs you are learning to count; and Array.Sort is unstable, which matters whenever equal keys must keep their order.

Which .NET collections match which data structures?

List<T> is a dynamic array, Stack<T> and Queue<T> are array-backed, LinkedList<T> is a doubly linked list, Dictionary<TKey,TValue> and HashSet<T> are hash tables, and SortedDictionary<TKey,TValue> and SortedSet<T> are red-black trees, balanced like the AVL tree you build in step two. SortedList<TKey,TValue> is a pair of arrays kept in key order, and since .NET 6 PriorityQueue<TElement,TPriority> is an array-backed min-heap. There is no trie or graph class; those you write yourself.

Should a tree or list node be a class or a struct in C#?

A class. A struct is a value type: it cannot contain a field of its own type at all, and wherever it is copied, a change to the copy leaves the original untouched. A class instance is a reference, so nodes can point at each other the way a linked list or a tree needs. Keep structs for small values, such as a grid coordinate or a weighted edge.

Does C# have a priority queue?

Since .NET 6, yes: PriorityQueue<TElement,TPriority>, an array-backed min-heap in which every element is enqueued with its own priority; pass an IComparer<TPriority> that reverses the order to get a max-heap. .NET Framework and older runtimes have none, which is why C# developers long wrote their own heap or bent a SortedSet<T> into one, and why being able to write one still matters. Step two is where you do.

Which courses on this path are not taught in C#?

Three: dynamic programming and the Python interview series, taught in Python, and bit manipulation, taught in C++. They are listed after the steps, each with a link that opens it in its own language. A memo table in C# is an array or a Dictionary, and bit tricks port cleanly, down to the distinction C++ draws: >> keeps the sign on an int and fills with zeros on a uint.

Do I need to know C# before starting this path?

Classes, methods, arrays, loops and generic collections such as List<T>, at least. If those are new, Coddy's C# course takes you there first, free, and this path picks up where it ends.

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The same courses, arranged for a different role. Progress carries over: a course finished on one path counts on every path that includes it.

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