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The Sign

Lesson 7 of 22 in Coddy's Roblox Game: Factory Tycoon course.

A sign over the factory says whose it is. Text on a part's face is a SurfaceGui in the part, holding a TextLabel. Named labels are easy to find again, and a small function keeps every change to the sign in one place:

local gui = Instance.new("SurfaceGui")
gui.Parent = tycoon.Sign

local signLabel = Instance.new("TextLabel")
signLabel.Name = "Status"
signLabel.Size = UDim2.fromScale(1, 1)
signLabel.TextScaled = true
signLabel.Text = "Opening soon"
signLabel.Parent = gui

UDim2.fromScale(1, 1) makes the label fill the whole face, and TextScaled fits the words to it.

challenge icon

Challenge

Medium

Put a sign over the factory that says whose it is.

  1. In tycoon.Sign, add a SurfaceGui holding a TextLabel named Status that fills it, with scaled text reading Step on the green pad to claim this factory.
  2. Write setSign(text), which sets that label's Text.
  3. When the factory is claimed, call setSign(player.Name .. "'s Factory").

Press Play and step on the green pad: the sign shows your name. Then Check.

Try it yourself

local Players = game:GetService("Players")
local CollectionService = game:GetService("CollectionService")
local Debris = game:GetService("Debris")
local Settings = require(game.ReplicatedStorage.Settings)

local tycoon = workspace.Tycoon
local owner = nil

print("Ore is worth " .. Settings.OreValue .. " Cash")

-- Every player gets Cash on the leaderboard
Players.PlayerAdded:Connect(function(player)
	local leaderstats = Instance.new("Folder")
	leaderstats.Name = "leaderstats"
	leaderstats.Parent = player

	local cash = Instance.new("IntValue")
	cash.Name = "Cash"
	cash.Parent = leaderstats
end)

-- Lesson 7: The Sign goes here

-- Ore: a small part worth Cash, dropped under a dropper
local function dropOre(dropper)
	local ore = Instance.new("Part")
	ore.Name = "Ore"
	ore.Size = Vector3.new(1, 1, 1)
	ore.Color = Color3.fromRGB(150, 150, 160)
	ore.Position = dropper.Position - Vector3.new(0, 2.5, 0)
	ore:SetAttribute("Value", Settings.OreValue)
	if math.random() < Settings.GoldChance then
		ore.Color = Color3.fromRGB(255, 200, 40)
		ore.Material = Enum.Material.Neon
		ore:SetAttribute("Value", Settings.OreValue * 5)
	end
	ore.Parent = workspace
	Debris:AddItem(ore, 20)
end

local function startDropper(dropper)
	task.spawn(function()
		while dropper:IsDescendantOf(workspace) do
			dropOre(dropper)
			task.wait(Settings.DropInterval)
		end
	end)
end

-- The conveyor carries whatever rests on it
tycoon.Conveyor.AssemblyLinearVelocity = Vector3.new(Settings.BeltSpeed, 0, 0)

-- The collector turns ore into Cash
tycoon.Collector.Touched:Connect(function(hit)
	if hit.Name == "Ore" then
		local value = hit:GetAttribute("Value")
		hit:Destroy()
		if owner then
			owner.leaderstats.Cash.Value += value
		end
	end
end)

-- Claiming: the first player to step on the pad owns the factory
local claimPad = tycoon.ClaimPad
claimPad.Touched:Connect(function(hit)
	local player = Players:GetPlayerFromCharacter(hit.Parent)
	if player and not owner then
		owner = player
		claimPad.Color = Color3.fromRGB(120, 120, 120)
		claimPad.Material = Enum.Material.SmoothPlastic
		for _, dropper in CollectionService:GetTagged("Dropper") do
			if dropper:IsDescendantOf(workspace) then
				startDropper(dropper)
			end
		end
	end
end)

All lessons in Roblox Game: Factory Tycoon

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