Checks, Captures, Threats
Part of the Playing Real Games section of Coddy's Chess journey. Lesson 2 of 40.
Strong players do not stare at the board hoping. They run a list: every check, every capture, every threat - in that order, for both sides, every move. Checks first because a check must be answered; captures next because material decides games; threats last. The scan takes ten seconds and finds most of what there is.
All 7 positions
All lessons in Playing Real Games
1Think Before You Move
What Did That Move Change?Checks, Captures, ThreatsThe Landing SquareThe Blunder CheckTwo Candidates, Not OneRecap: Think Before You Move