Promote the Extra Pawn
Part of the Playing Real Games section of Coddy's Chess journey. Lesson 29 of 40.
Trade everything and this is what is left: king and pawn against king. Two questions decide it. Can their king catch the pawn? If not, run. If it can, your king goes first and the pawn follows - the king in front wins, the pawn in front only draws. One exception: a rook pawn, drawn from the corner.
Try it yourselfBeginner
Position 1 of 8
WatchTheir king is outside the square. Watch the pawn run.
The starting position.
0 / 3
All 8 positions
All lessons in Playing Real Games
1Think Before You Move
What Did That Move Change?Checks, Captures, ThreatsThe Landing SquareThe Blunder CheckTwo Candidates, Not OneRecap: Think Before You Move2Opening Principles
Centre, Pieces, KingDon't Move It TwiceThe Early QueenConnect the RooksSomething StrangeRecap: Opening Principles5Trading and Converting
When to TradeSimplify Into a Won EndingNo HurryStalemate: Only Way to LosePromote the Extra PawnRecap: Trading and Converting