The Blunder Check
Part of the Playing Real Games section of Coddy's Chess journey. Lesson 4 of 40.
You have found a move. Do not play it yet. Imagine it played, and run the scan for the other side: what can they check, capture or threaten now? Most blunders are not bad ideas - they are good ideas with one reply nobody checked. Five seconds of their turn, in your head, before every move.
Try it yourselfBeginner
Position 1 of 7
WatchA good idea with one unchecked reply.
The starting position.
0 / 2
All 7 positions
All lessons in Playing Real Games
1Think Before You Move
What Did That Move Change?Checks, Captures, ThreatsThe Landing SquareThe Blunder CheckTwo Candidates, Not OneRecap: Think Before You Move