A Menu Screen
Part of the Game Rules section of Coddy's Pygame journey. Lesson 2 of 29.
Most games open on a menu: a title and a line telling you how to start. A menu is one more state. Start with state = "menu" and draw a different screen while it lasts.
Starting the game is one key press, so read it from the events. A KEYDOWN event comes once per press, and event.key says which key it was:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN and state == "menu":
state = "play"The state == "menu" part matters: Enter means start only on the menu. Later, Enter on another screen does nothing.
Drawing now depends on the state too:
screen.fill((30, 30, 46))
if state == "menu":
# the title and Press Enter to play
else:
# the player, the rock, the score, Game overThe update code is still under if state == "play":, so nothing moves while the menu shows.
Challenge
Easy- Start with
state = "menu". - In the event loop, when Enter is pressed and the state is
"menu", set it to"play". - While the state is
"menu", draw onlyMeteor Dodgecentred at (240, 140) andPress Enter to playcentred at (240, 200) on the dark background. - Otherwise draw the game as before.
Try it yourself
import random
import pygame
pygame.init()
screen = pygame.display.set_mode((480, 360))
pygame.display.set_caption("Meteor Dodge")
clock = pygame.time.Clock()
font = pygame.font.Font(None, 32)
player = pygame.Rect(220, 300, 40, 40)
rock = pygame.Rect(random.randint(0, 456), -24, 24, 24)
score = 0
state = "play"
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if state == "play":
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player.x -= 6
if keys[pygame.K_RIGHT]:
player.x += 6
player.clamp_ip(screen.get_rect())
rock.y += 4
if rock.top > 360:
rock.y = -24
rock.x = random.randint(0, 456)
score += 1
if rock.colliderect(player):
state = "over"
screen.fill((30, 30, 46))
pygame.draw.rect(screen, (255, 196, 0), player)
pygame.draw.rect(screen, (235, 80, 80), rock)
score_text = font.render(f"Score: {score}", True, (240, 240, 240))
screen.blit(score_text, (10, 10))
if state == "over":
message = font.render("Game over", True, (240, 240, 240))
screen.blit(message, message.get_rect(center=(240, 160)))
pygame.display.flip()
clock.tick(60)
pygame.quit()
This lesson includes a short quiz. Start the lesson to answer it and track your progress.
All lessons in Game Rules
1Game States
A State VariableA Menu ScreenPress R to Play AgainA Reset FunctionOne Function per StatePractice on your own: Pygame playground