Best Score and a Safe Restart
Part of the Game Rules section of Coddy's Pygame journey. Lesson 30 of 30.
The game over screen shows the best score and starts a new game on Space. best is set once, before the loop, outside reset(), so a new game keeps it.
Space now does a third job, on the game over screen:
elif pygame.time.get_ticks() - over_time > 500:
reset()
state = "play"Space is the jump key, so a player is often pressing it at the moment of a crash. Without a wait the game would restart before they saw the result. Remember the time of the crash in over_time and accept Space on the game over screen only 500 ms later.
Challenge
HardShow the best score and restart safely.
- After
state = "menu", setbest = 0andover_time = 0. A crash setsbest = max(best, score)andover_timeto now. - Game over shows
Game over,Best: 00120andPress Space to play again. - There, Space calls
reset()and plays, only 500 ms after the crash.
Press Play and crash: your best shows, and Space starts again. Then Check.
Try it yourself
import random
import pygame
pygame.init()
screen = pygame.display.set_mode((640, 320))
pygame.display.set_caption("Sky Runner")
clock = pygame.time.Clock()
font = pygame.font.Font("assets/fonts/pixel.ttf", 32)
big_font = pygame.font.Font("assets/fonts/pixel.ttf", 48)
INK = (40, 50, 80)
SKY = (140, 200, 240)
GROUND = (90, 160, 80)
GROUND_Y = 260
GRAVITY = 1
SPAWN = pygame.USEREVENT + 1
POINT = pygame.USEREVENT + 2
class Runner(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.frames = [
pygame.image.load("assets/images/player.png").convert_alpha(),
pygame.image.load("assets/images/player_walk.png").convert_alpha(),
]
self.image = self.frames[0]
self.step = 0
self.rect = self.image.get_rect(midbottom=(100, GROUND_Y))
self.vy = 0
def jump(self):
if self.rect.bottom == GROUND_Y:
self.vy = -16
def update(self):
self.vy += GRAVITY
self.rect.y += self.vy
if self.rect.bottom >= GROUND_Y:
self.rect.bottom = GROUND_Y
self.vy = 0
if self.rect.bottom == GROUND_Y:
self.step += 1
self.image = self.frames[self.step // 8 % 2]
else:
self.image = self.frames[1]
class Obstacle(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = random.choice(obstacle_images)
self.rect = self.image.get_rect(midbottom=(664, GROUND_Y))
def update(self):
self.rect.x -= speed
if self.rect.right < 0:
self.kill()
obstacle_images = [
pygame.image.load("assets/images/spike_ball.png").convert_alpha(),
pygame.image.load("assets/images/blob.png").convert_alpha(),
]
def reset():
global runner, obstacles, speed, score
runner = Runner()
obstacles = pygame.sprite.Group()
speed = 6
score = 0
pygame.time.set_timer(SPAWN, 1500)
pygame.time.set_timer(POINT, 100)
def show(text, text_font, y):
picture = text_font.render(text, True, INK)
screen.blit(picture, picture.get_rect(center=(320, y)))
reset()
state = "menu"
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN and event.key in (pygame.K_SPACE, pygame.K_UP):
if state == "play":
runner.jump()
elif state == "menu":
reset()
state = "play"
if event.type == SPAWN and state == "play":
obstacles.add(Obstacle())
pygame.time.set_timer(SPAWN, random.randint(1000, 2000))
if event.type == POINT and state == "play":
score += 1
if state == "play":
speed = min(14, 6 + score // 100)
runner.update()
obstacles.update()
if pygame.sprite.spritecollideany(runner, obstacles, pygame.sprite.collide_mask):
state = "over"
screen.fill(SKY)
pygame.draw.rect(screen, GROUND, (0, GROUND_Y, 640, 60))
screen.blit(runner.image, runner.rect)
obstacles.draw(screen)
if state == "menu":
show("Sky Runner", big_font, 110)
show("Press Space to start", font, 170)
else:
score_text = font.render(f"{score:05}", True, INK)
screen.blit(score_text, score_text.get_rect(topright=(630, 10)))
if state == "over":
message = font.render("Game over", True, (40, 50, 80))
screen.blit(message, message.get_rect(center=(320, 140)))
pygame.display.flip()
clock.tick(60)
pygame.quit()
This lesson includes a short quiz. Start the lesson to answer it and track your progress.
All lessons in Game Rules
6Sky Runner
The RunnerJumpPractice on your own: Pygame playground